12/6/2023 0 Comments Giant machines 2017 radioThe crawler, when loaded with a space shuttle, hits a massive 5kph - eventually. Everything else is slow, with the larger machines being able to reach only about 10kph when they’re not loaded. The fastest machines are the little buggy and the dumper truck, which still only go about 40kph. It takes a long time as you’d expect, and that’s a recurring theme throughout the game. There is a banana for scale but it's too small to see The tracks are taller than you are by quite a margin, and you have to climb 100 metres to reach the top of it - which is something you actually have to do. The sheer size of the machines you use in this game is incredible: you really feel it in the very first mission when you switch from the little buggy that takes you from the spawn to the bucket wheel excavator, a machine that wouldn’t fit on a football field. From the very beginning, the game makes it clear that you’re building up to launching a space shuttle, and god-dammit if I didn’t instantly become a little boy wanting to use the big-ass machines to make a space shuttle. I think this is partly down to the story Giant Machines uses to explain why you’re using these frankly enormous machines. Those scenes ran perfectly fine though, and I can’t say I was disappointed even though half the fun of simulators is trying to break them. This even applied to a scene that I fully expected to be completely messed up, where you control a portable crane and you have to move physics objects from one place to another. Giant Machines 2017 was - for me at least - not a buggy mess, with all the vehicles and physics acting how I’d expect them to. The real drivers of these vehicles must not be able to see anything! This can be quite jarring when using the faster vehicles, though the bigger machines move so slowly it’s basically unnoticeable. He only talks to you through pop-ups - which are dictated to you by a Mid-Western sounding gentleman - and these pause the gameplay completely. It’s not told in the game, but that’s my headcanon. He’s your tutor, your guide, and I reckon he steals the spotlight after breaking your back throughout the 15 missions and is on that shuttle. The other person in the world is Giant Machines’ narrator, who tells you what you have to do at various points. This is probably a good thing: there’s only a few occasions where NPCs would make sense and in my experience adding random moving obstacles is the easiest way to ping your player into space. I say second-to-last man alive because you have to do basically everything, and the world is otherwise completely empty. Giant Machines 2017 is - as with most simulators - very self-descriptive: You control the second-to-last man alive, and you are tasked with controlling some of the world’s biggest machines in order to prepare a shuttle launch. I’ve played a lot of these simulators - I’d consider myself a connoisseur if I was proud of that - so when it came to reviewing Giant Machines 2017 I jumped at the opportunity, and I was incredibly surprised. Simulators have somewhat become the laughing stock of Steam games, with their low quality graphics and incredibly buggy gameplay. Reviews // 8th Nov 2016 - 7 years ago // By Jinny Wilkin Giant Machines 2017 Review
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